Early Game Planning: Four Decisions to Lock In First
Four choices that are expensive to undo: which slot each gem goes into, dismantle versus combine, where training points go, and arena tickets.

Early on, resources are scarce and four decisions are expensive to reverse, so they are worth thinking through before you spend:
- Which slot each gem goes into.
- Whether to dismantle or combine.
- Where training points go.
- How to spend arena tickets.
Each one below comes with an actionable rule and a note on how strong the evidence is.
1. Gems are assigned by slot
| Slot | Preferred stat |
|---|---|
| Weapon | Attack |
| Armour | HP% or defence |
| Jewels | Evasion |
Why the slot matters: once a gem is socketed, it often cannot be removed. One creator demonstrating this admitted he could not find a way to take a gem back off a weapon. He asked the developer to add the feature on camera. Confirming that the current build lets you remove it costs far less than finding out later.
One honest gap: whether elemental stats do anything at all was unverifiable for players. One creator says outright he could not tell. That suggests some stats gave too little feedback to test.
2. Early on, dismantle rather than combine
This is the counter-intuitive one. The logic: early gear gets replaced quickly, so gold and materials sunk into it are wasted. Better to dismantle for gold and put the gold into training, then switch to combining once stages are high enough that gold flows freely.
There is supporting evidence. A roughly 105-hour player complains specifically that switching characters means re-equipping weapons and skills from scratch, because the game does not save per-character loadouts. Early gear investment really does get reset.
One exception matters: auto-combine runs while you are away, but gems are not included, and neither is anything in storage. So “dismantle early” holds for equipment; for gems, first confirm you can get them back out.
3. Training goes to PvE, with PvP on demand
In the training panel, PvE comes first and PvP only needs participation, because PvP training pays off through ranking and is close to worthless outside the top 100. A Japanese player takes the same line but adds timing: level PvE normally, then max the PvP entries right before the daily reset to chase rank. Merged, that reads as PvP training is something you invest on demand, not something you maintain.
4. Arena tickets are an arithmetic problem
This is the one people decide by feel, when it is really a calculation:
- Arena gives three tickets a day.
- Buying Gladiator’s Contract makes it five.
- Seven days is therefore about 35 tickets.
- And a given exchange item only has a 25% chance of rolling Tier 3 gear.
The conclusion is immediate: burning every ticket for a 25% shot at Tier 3 is a bad trade. A Japanese player takes the same position for a different reason. Leaderboard rewards stop at Tier 3 while the arena shop reaches Tier 6, so banking tickets beats defending a rank. Ticket counts and contract effects are player reports; no official rules have been published.
A detail players confirmed in the comments: skins have global effects
Some character skins grant global effects — the bonus applies even when you are not playing that character. This was confirmed in the video’s own comment section:
I didn’t know the other character’s skin had global effects when I bought it. thanks
No official skin stat table exists, so this is player-verified. Practically: check what bonus a skin grants before buying it, rather than treating it as a cosmetic.
One apparent contradiction: classes
One creator says Knight is the strongest arena class, while the same creator gives retryable boss fights to Ranger.
That is not a contradiction, it is content-specific:
- Arena is player versus player, where holding ground and hitting back wins → Knight.
- Retryable boss fights reward dodging through the fight → Ranger.
He also admits he had never built a dedicated arena skill set, so “Knight is strongest” was an on-the-spot impression rather than a tested claim. Class detail is covered in Ranger build.
Boundaries worth knowing
- Arena ticket counts and skin effects have no official source.
- The roughly 40 USD gold bar price mentioned in the video is volatile and only describes around 2026-09-11.
- Everything reflects day two of Early Access.
- The creator behind these recommendations states on a separate livestream that he was sponsored, so for “is this worth investing in” judgements, cross-check other sources.
Where to go next
Your first session is covered in Beginner Guide: what to do first. What comes after it is in the advance route. Gear stat priority is in Best gear and stat priority, and the arena structure in Arena PvP.
Sources
- Video: https://www.youtube.com/watch?v=drYd2WWl5GE (checked 2026-09-15)
- Class conclusion comparison: https://www.youtube.com/watch?v=oMYEt_tSmRA (checked 2026-09-15)
- Training and ticket banking comparison: https://www.youtube.com/watch?v=Dh-95Qvm7FE (checked 2026-09-15)
- Steam discussions on gems and auto-combine: read 2026-09-15
- Steam user reviews: 526 total, read 2026-09-15
Creator claims are personal experience; no official figures or rules have been published.
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