War of Genesis: Idle Loot Alliances and Raids
What an Alliance is, where Raid lives, the participation achievements; the 17 September update capped Raid at 10 runs a day and published Alliance ranking.

An Alliance is one of the multiplayer features the developer lists explicitly. Joining one is itself an achievement (Make Way for the New Recruit requires Join an Alliance), and what alliance members fight together is Alliance Raids. In game, Raid sits alongside Arena and World Boss under the Battlefield panel.
Set expectations though: players have publicly said on the official Steam forum that the current alliance system falls short of what they wanted.
The two things the store copy actually defines
The store page gives only two sentences about alliances, but they define what it is for:
“Join an Alliance and grow together. Team up with alliance members to tackle powerful bosses in Alliance Raids.”
Read plainly: join an alliance and grow together, and fight the powerful bosses inside Alliance Raids with your alliance members. The page also adds “Multiplayer action with players worldwide”, so alliances are not a single-player stand-in.
That description already draws the boundary. The developer promises a social organisation plus group raid content. It does not promise guild management, guild wars or a guild economy — which becomes important in the next section.
Where to find it in game
The Battlefield window in the official store screenshot has three tabs: Arena, World Boss and Raid. Raid therefore sits at the same level as the arena and the world boss, and all three are entered from Battlefield.
The achievements are equally plain:
| Achievement | Requirement |
|---|---|
| Make Way for the New Recruit | Join an Alliance |
| A Taste of Raiding | Participate in a Raid once |
Their value is that they give you an objective standard for “did I actually take part in the multiplayer content”, with no reliance on any guide’s description.
The expectation gap players raised publicly
On 2026-09-10 a thread titled Aliance and guilds appeared on the official Steam forum. The poster wrote that they had hoped to form alliances with friends rather than the current system, which they called really terrible, and suggested a separate chat per alliance plus a global one.
That thread is worth citing, but its nature must be stated: it is one player’s opinion, not a confirmed defect. It proves that this expectation gap exists, not that the system is broken.
Put the player’s ask next to the official promise and the gap is obvious:
| What the player wanted | What the developer currently promises |
|---|---|
| Form alliances with friends | Join an alliance |
| Per-alliance chat channels | In-game community chat (not stated to be per-alliance) |
| Guild-style management | Not mentioned |
What changed on 17 September
The 17 September update added a few concrete rules for alliances and Raids:
- Daily entry is now capped at 10 runs (the World Boss uses the same 10-a-day cap, counted separately).
- Alliance ranking is calculated from the combined damage of each alliance’s top 100 members, ranked by total damage. An info button was added to the ranking screen — hover it for the details.
- The number-one individual player in every alliance except the first receives a Tier 5 Machina as a reward.
- Rankings gained alliance inspection (view ranking info by alliance), a promotion indicator (see whether you move up a league next season), and the ability to view other Commanders straight from the ranking list.
- Raid battles gained buff/debuff icons and a dedicated stun animation; when a boss level rises, stun immunity is applied according to stun resistance; hovering the mouse shows boss tactics.
These answer the earlier “how is alliance rank even calculated?” question. But note that rewards below first place are still unpublished — the Tier 5 Machina applies only to each alliance’s number-one player.
Is joining worth it now?
Three benefits are verifiable:
- It unlocks an achievement. Joining an alliance completes
Make Way for the New Recruit. - It opens Alliance Raids. The raid content is alliance content, so without joining you cannot take part.
- It costs almost nothing. The game is free, and joining does not require a purchase.
What you have to judge yourself is whether you specifically want to run a guild with real-life friends. If so, the current implementation probably will not satisfy that. Before joining, check how active an alliance is, whether usable chat exists, and whether your play hours overlap with its raid activity.
A checklist before joining
- Confirm your progress can open the
Battlefieldpanel (the unlock requirement is not published). - Look at the
Raidtab first, so you do not join an alliance whose content you cannot touch yet. - After joining, complete one raid and take
A Taste of Raidingas your proof of participation. - If guild management matters to you, re-read the gap table above before joining, and do not be misled by the word “alliance”.
What is not published
- alliance size limits and creation requirements;
- whether alliances have their own chat channel;
- whether alliances provide stat or drop bonuses;
- Raid opening times and specific drops (the 10-a-day cap and the alliance ranking formula were published in the 17 September update);
- the level requirement for joining.
The World Boss and the arena are covered in world boss and Arena PvP. Everything here comes from the Steam store page, the official achievements page and the 17 September update announcement.
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