What to Upgrade in Training: Item-by-Item Priorities
A working order for the training panel: Rangers take attack and speed, PvP entries only matter in PvP, cooldown cuts farm time. Presets arrived 17 September.

The training panel has a lot of entries, but it is really split by content: what you need for PvE is not what you need for PvP.
A long-session player went through the panel item by item on stream. Below is that ordering in a form you can copy, with a note on which parts other sources confirm and which are one person’s judgement.
Item-by-item priority
| Entry | Priority | Notes |
|---|---|---|
| Attack (Ranger path) | High | Main damage source, take it first |
| Attack speed | Medium-high | A Ranger can add this next |
| Caster-specific entries | Separate set | Do not share one list between Ranger and caster |
| Skill cooldown reduction | Medium-high | Shortens farm runs directly — few other sources mention this |
| PvP defence | Only for PvP | Skip by default |
| PvP damage | Only for PvP | Same |
| Piercing | Moderate | Fine, but not a priority |
Placed next to two other sources, the agreement is clear:
| Direction | This session | Ranger build source | Japanese power-climb source |
|---|---|---|---|
| Attack-related | Priority | Priority | Priority (keep only attack or poison) |
| PvP-related | Only for PvP | Near-worthless outside top 100 | Skip, then max before a ranking push |
| Attack speed / cooldown | Worth taking | Not emphasised | Not emphasised |
All three sources treat PvP training as something you invest on demand. That is safe to act on.
Presets: the Training Ground can be saved now
Before this, every training upgrade had to be clicked item by item, and a new character or class meant setting it all up again. The September 17 update added presets to the Training Ground and Ability Unlock:
- presets are saved per your active character’s class (Knight / Ranger / Wizard);
- configure them from the number dropdown at the bottom of the Training Ground and Ability Unlock windows;
- then open the Character Info window and pick the preset number to apply.
What it solves is switching between configurations you have already set up. It does not change the fact that stats and upgrades are still random. The FAQ also repeats a matching rule: when you switch to a character of a different class, weapons, secondary weapons and skills must all be re-equipped — so switching a preset does not switch your gear with it.
Do bow and gun differ at all
The answer given on stream: bow and gun are cosmetic, and what actually matters is item level.
That removes a lot of second-guessing — if you are choosing between weapon types, choose by look. Do note the boundary: the developer has never stated whether weapon type affects stats, so this is a player judgement.
The same stream read a number off the combine screen: at +50 the displayed chance was about 46%. That is an on-screen reading, not a fixed formula, and it will move with patches and materials.
What the arena actually looked like
Opening the arena during that session showed a rank around 213 with mostly bronze rewards, which the player dismissed as unappealing.
That lines up with the other two sources:
- A Japanese player advises banking tickets unless you can finish top 100, because leaderboard rewards stop at Tier 3 while the arena shop reaches Tier 6.
- Another player works the maths on three to five tickets a day and asks whether they can buy the thing he wants at all.
All three land in the same place: do not burn tickets just to hold a rank.
Two questions asked live
One poll run during the stream asked whether XP or gold matters more. The result was gold 55% to XP 45%, and the player sided with gold on the grounds that it converts directly into stats and defence.
Treat that as an impromptu poll in a small stream — the sample is tiny and says nothing about the wider player base. But the question itself is real: by the mid game, players start weighing XP against money, and short guides rarely address it.
The other question was how to get wings. That is answered properly in Ability unlock setup: they come from the arena shop and world boss rewards.
Two things to declare
1. The player behind these conclusions states he was sponsored. On stream: i was sponsored to the videos. That does not change how checkable the training panel itself is — the panel is visible in game — but for “is this worth investing in” judgements, cross-check elsewhere.
2. The stream has no chapter markers. It is played and narrated live, so this page only uses items that other sources corroborate.
Boundaries worth knowing
- Rank, reward tiers and combine chances are single-session readings and volatile.
- The viewer poll sample is too small to be representative.
- The sponsorship relationship comes from the creator’s own statement; no cooperation details have been disclosed officially.
- “Bow and gun are cosmetic” is a player judgement the developer has not confirmed.
- Recorded on day four of Early Access; the Training Ground presets only shipped on 2026-09-17 and are not part of this page’s original testing.
Where to go next
Training-ground stat thresholds and arena ticket banking are in Arena and power priority. Class builds are in Ranger build, arena rules in Arena PvP, and gear stat priority in Best gear and stat priority.
Sources
- Video: https://www.youtube.com/watch?v=ScsJ0BNzSXE (checked 2026-09-15)
- Comparison source, training and arena strategy: https://www.youtube.com/watch?v=Dh-95Qvm7FE
- Comparison source, Ranger build: https://www.youtube.com/watch?v=oMYEt_tSmRA
- Presets: Steam announcement “September 17 Update Announcement” (2026-09-17, read 2026-09-19)
- Steam user reviews: 526 total, read 2026-09-15
The sponsorship relationship comes from the creator’s own statement; all figures are single-session and no official rules have been published.
Related Articles
character-and-crafting
Ability Unlock Setup: Stat Priority, Lock Costs and Your First World Boss
Spend Ability Unlock stones right: evasion before attack, combination bonuses, rising lock costs, how presets save a build, and a first world boss run.
character-and-crafting
Ranger Build: Evasion Stacking and When to Switch Class
Ranger is a late-game class: Wizard clears packs, Knight pushes stages, and Ranger comes online once evasion is stacked. Skills, jewels and training.
guide
War of Genesis: Idle Loot Advance Guide: Packs, Skill Order and Training Ground
Three things that go wrong after the beginner stage: what shop packs give, why the skill bar fires left to right, and when to reroll the training ground.