Characters & Crafting

What to Upgrade in Training: Item-by-Item Priorities

A working order for the training panel: Rangers take attack and speed, PvP entries only matter in PvP, cooldown cuts farm time. Presets arrived 17 September.

9/15/2026 War of Genesis: Idle Loot Wiki Community Last updated: 9/19/2026
What to Upgrade in Training: Item-by-Item Priorities video
Illustration of an anonymous silver-armoured archer seen from behind on a high rock ledge above a vast foggy valley
Generated illustration for this fan wiki, not official artwork

The training panel has a lot of entries, but it is really split by content: what you need for PvE is not what you need for PvP.

A long-session player went through the panel item by item on stream. Below is that ordering in a form you can copy, with a note on which parts other sources confirm and which are one person’s judgement.

Item-by-item priority

EntryPriorityNotes
Attack (Ranger path)HighMain damage source, take it first
Attack speedMedium-highA Ranger can add this next
Caster-specific entriesSeparate setDo not share one list between Ranger and caster
Skill cooldown reductionMedium-highShortens farm runs directly — few other sources mention this
PvP defenceOnly for PvPSkip by default
PvP damageOnly for PvPSame
PiercingModerateFine, but not a priority

Placed next to two other sources, the agreement is clear:

DirectionThis sessionRanger build sourceJapanese power-climb source
Attack-relatedPriorityPriorityPriority (keep only attack or poison)
PvP-relatedOnly for PvPNear-worthless outside top 100Skip, then max before a ranking push
Attack speed / cooldownWorth takingNot emphasisedNot emphasised

All three sources treat PvP training as something you invest on demand. That is safe to act on.

Presets: the Training Ground can be saved now

Before this, every training upgrade had to be clicked item by item, and a new character or class meant setting it all up again. The September 17 update added presets to the Training Ground and Ability Unlock:

  • presets are saved per your active character’s class (Knight / Ranger / Wizard);
  • configure them from the number dropdown at the bottom of the Training Ground and Ability Unlock windows;
  • then open the Character Info window and pick the preset number to apply.

What it solves is switching between configurations you have already set up. It does not change the fact that stats and upgrades are still random. The FAQ also repeats a matching rule: when you switch to a character of a different class, weapons, secondary weapons and skills must all be re-equipped — so switching a preset does not switch your gear with it.

Do bow and gun differ at all

The answer given on stream: bow and gun are cosmetic, and what actually matters is item level.

That removes a lot of second-guessing — if you are choosing between weapon types, choose by look. Do note the boundary: the developer has never stated whether weapon type affects stats, so this is a player judgement.

The same stream read a number off the combine screen: at +50 the displayed chance was about 46%. That is an on-screen reading, not a fixed formula, and it will move with patches and materials.

What the arena actually looked like

Opening the arena during that session showed a rank around 213 with mostly bronze rewards, which the player dismissed as unappealing.

That lines up with the other two sources:

  • A Japanese player advises banking tickets unless you can finish top 100, because leaderboard rewards stop at Tier 3 while the arena shop reaches Tier 6.
  • Another player works the maths on three to five tickets a day and asks whether they can buy the thing he wants at all.

All three land in the same place: do not burn tickets just to hold a rank.

Two questions asked live

One poll run during the stream asked whether XP or gold matters more. The result was gold 55% to XP 45%, and the player sided with gold on the grounds that it converts directly into stats and defence.

Treat that as an impromptu poll in a small stream — the sample is tiny and says nothing about the wider player base. But the question itself is real: by the mid game, players start weighing XP against money, and short guides rarely address it.

The other question was how to get wings. That is answered properly in Ability unlock setup: they come from the arena shop and world boss rewards.

Two things to declare

1. The player behind these conclusions states he was sponsored. On stream: i was sponsored to the videos. That does not change how checkable the training panel itself is — the panel is visible in game — but for “is this worth investing in” judgements, cross-check elsewhere.

2. The stream has no chapter markers. It is played and narrated live, so this page only uses items that other sources corroborate.

Boundaries worth knowing

  • Rank, reward tiers and combine chances are single-session readings and volatile.
  • The viewer poll sample is too small to be representative.
  • The sponsorship relationship comes from the creator’s own statement; no cooperation details have been disclosed officially.
  • “Bow and gun are cosmetic” is a player judgement the developer has not confirmed.
  • Recorded on day four of Early Access; the Training Ground presets only shipped on 2026-09-17 and are not part of this page’s original testing.

Where to go next

Training-ground stat thresholds and arena ticket banking are in Arena and power priority. Class builds are in Ranger build, arena rules in Arena PvP, and gear stat priority in Best gear and stat priority.

Sources

The sponsorship relationship comes from the creator’s own statement; all figures are single-session and no official rules have been published.

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