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Launch Week: What the Developer Announced, Fixed and Answered

Launch-week complaints against the 11 September roadmap, 14 September FAQ and 17 September update: jewel auto-combine, chat translation and presets.

9/16/2026 War of Genesis: Idle Loot Wiki Community Last updated: 9/19/2026
Launch Week: What the Developer Announced, Fixed and Answered video
Illustration of a stone workshop bench with partly restored silver armour plates, small tools and a rolled blank parchment in charcoal fog
Generated illustration for this fan wiki, not official artwork

Launch week is always the messiest week. It also leaves behind the most information.

The developer published three notices worth reading on their own: the 11 September “Upcoming Content Improvements & Update Roadmap”, the 14 September “Frequently Asked Questions”, and the September 17 update announcement. The first admits five problems, the second answers nine common questions outright, and the third actually shipped the five improvements. An 18 September hotfix followed.

So here is the short version: the complaints players repeated most were answered inside the same week, and delivered on 17 September. You do not have to reverse-engineer them from forum posts.

By day three, someone was already running it for 12 hours

Basketman GameCH uploaded a roughly 12-hour stream on 2026-09-12 — launch day plus two. The title is just the game name, and the description is one line of Japanese: “タスクバーヒーロー系の放置ゲー.”

Another 12-hour recording from the same channel already serves as source material for our long session checklist.

This particular recording has no usable narration. Its value is the timestamp: by day three, someone was already treating this game as a 12-hour background resident.

That is the backdrop to everything below. The game was built to be left running from the start, which magnifies every stability problem.

Worth noting too: the launch itself slipped. It was scheduled for 2026-09-10 06:00 UTC, and a notice pushed it one hour to 07:00 UTC for final checks.

The 11 September roadmap admits five things

The wording is direct, and all five items come from player feedback:

  1. Preset expansion. Presets covered equipment and skills only. The developer planned to extend them to the Training Ground and Ability Unlock.
  2. Jewel auto-combine. The notice says auto-combine applied only to equipment and accessories at the time, which let jewels fill up inventory. Jewel auto-combine was the fix.
  3. Chat convenience. The developer says far more players use in-game chat than expected, and is preparing features including in-game auto-translation so players can talk across languages.
  4. Steam Community Market retrieval. Market purchases had to be collected from the Storage List. They would soon be delivered straight to your Mailbox.
  5. Raid stun clarity. Making the “stun” status easier to read in combat.

The notice also states that a detailed schedule would follow in a later announcement. So on 11 September these five were commitments, not shipped work. That changed on 17 September.

17 September update: all five promises shipped

The developer posted the September 17 update announcement a day early on 2026-09-16, with a maintenance window of 17 September, 14:00–18:00 KST (05:00–09:00 UTC). The update delivered every one of the five promises, plus a batch of rule changes and fixes.

The 11 September promiseWhat shipped on 17 September
Presets extended to Training Ground and Ability UnlockPresets added and saved per your active character’s class (Knight / Ranger / Wizard). Configure them from the number dropdown at the bottom of the Training Ground and Ability Unlock windows, then apply a preset number from the Character Info window
Jewel auto-combineAdded. Set a target jewel tier at the bottom of the existing Auto-Combine settings window. Right-clicking a jewel now opens the socketing window directly
Chat translationChat participation expanded from the top 3,000 to the top 10,000 by combat power. Chat translation lets you render messages in your chosen language. The input field lets you review the full text, and you can view other Commanders’ info straight from the chat list
Market retrievalItems bought or retrieved from the Steam Community Market are now delivered directly to your Inventory, replacing the old Storage List to Mailbox path
Raid stun visibilityRaid and World Boss battles gained buff/debuff icons and a dedicated stun animation

The same update also changed these rules:

  • Arena: added a refresh button for the opponent list.
  • Raid and World Boss: daily entry is now capped at 10 each. Battles gained a strategy button — hover the mouse to read boss tactics — and Stun Immunity now applies according to your character’s stun resistance whenever a Raid boss level rises.
  • Rankings: Raid Alliance Rankings gained an info button, and rank is calculated from the combined damage of each alliance’s top 100 members. The number-one individual player in every alliance except the first now receives a Tier 5 Machina. Alliance inspection, a promotion indicator and viewing other Commanders from the ranking list were also added.
  • Contract benefits: Expedition Contract and Subjugator’s Contract benefits can now be claimed during the off-season too. Each contract distributes currency daily during its period — Expedition 5,000 Training Tokens, Subjugator 5,000 Unlock Stones — and anyone who bought before the patch is back-paid for their purchase period.

Fixes include: missing status icons in Raid and World Boss, the red dot not showing on claimable ranking rewards, character red dot conditions, the Storage window not remembering its last tab, poison damage reapplying when a boss levels during poison, the combine success rate not displaying for Lv. 5 equipment, pet and wing equipped effects (gold and EXP gain) not applying, unexpected sound on exit, the level-reduction jewel effect persisting after conversion, and window resizing across monitor resolutions.

18 September hotfix

One day after maintenance, the developer posted another hotfix notice. It says one thing: additional client stability updates. No gameplay changes.

The 14 September FAQ answers nine questions with rules

This notice is worth more, because it answers “how do I” rather than “we will.” These rules still hold today — only the market retrieval answer has been superseded by the September 17 update.

QuestionOfficial answer
When can I use auto-combine?Unlocks at user level 17, opened from the icon at the bottom of the inventory. Configurable by tier, level or identical levels, covering equipment and accessories
What happens to gear when I switch to a different class?Weapons, secondary weapons and skills must all be re-equipped
Can the blacksmith handle things other than equipment?Yes. Tabs along the bottom cover equipment, accessories, pets, wings, runes, jewels and refinery
Where do relic upgrade materials come from?Combining or dismantling Tier 3 equipment, accessories, pets, wings and runes
What does levelling the Training Ground and Ability Unlock do?Higher levels increase the chance of higher ranks appearing
Is there any point buying characters I do not use?Yes. Every character grants an Owned Effect stat bonus even when not deployed
Where do I change difficulty and area?Enter the stage from the bottom of the main menu, then use the difficulty dropdown or tap an area
I have wallet funds but the shop will not take paymentUsually Steam Overlay is off. Enable it in the game’s properties in your Steam library
I bought something on the market but cannot find itAt the time, tap it in the Marketplace’s Storage List and it goes to your Mailbox. Since 17 September, market items are delivered straight to your Inventory
I missed the World Boss or Raid pet and wings rewardsBoth run on a season basis. Join the new season and rewards settle by that season’s rank

The last two are worth memorising. “I bought it on the market and it never arrived” now has a simpler path — since 17 September it lands in your Inventory. And “Steam wallet will not pay” is almost always the Overlay setting, not a banned account.

Complaint versus response

Put the repeated complaints from Steam discussions and reviews next to the official answers, and you get this table:

Player complaintOfficial responseStatus
Jewels are not auto-combined and fill up inventory11 September promised jewel auto-combineShipped 17 September
Chat is not split by language11 September promised in-game auto-translationShipped 17 September, alongside a wider participation threshold
Market purchases never arrive14 September gave the retrieval path; 17 September changed it to direct-to-InventoryShipped, path changed
In-game purchase button does nothing14 September FAQ points to enabling Steam OverlayRule published
No idea where auto-combine is14 September FAQ gives the level 17 unlock and settingsRule published
Gear and skills disappeared after a class change14 September FAQ explains weapons, secondary weapons and skills must be re-equippedRule published
No idea where relic materials come from14 September FAQ says Tier 3 combine or dismantleRule published
Presets cannot cover Training Ground or Ability Unlock11 September promised it; 17 September shipped class-based presetsShipped
Login button dead, stuck at 100%, cannot enter instancesNot addressed item by item; players report switching DNS or clearing cacheUnconfirmed
UI too small at 4K, window cannot be minimised17 September adjusted window resizing by monitor resolution; UI font size still unaddressed in any noticePartly answered
Claims of double charges and bans after refundsNot mentioned in either noticeUnconfirmed

“Unconfirmed” does not mean the developer denied it. It means the week’s notices did not reach it.

Review trend

The reception trend is easy to quantify. On 2026-09-15 it was 526 reviews (312 positive / 214 negative). Pulled again on 2026-09-16 it was 713 (464 / 249), still rated Mixed.

Two things follow: reviews are accumulating quickly, and the positive share has crept up, but the overall rating is still Mixed.

For live numbers, read the Steam store page. Do not treat the dated readings here as current.

The developer also opened a “share your review, win gold bars” event on 2026-09-15: 1 winner gets 2 gold bars, 10 winners get 1 each, running to 2026-09-27. Knowing that helps explain why review volume climbed so fast that week.

Still open, still unanswered

  • All five promises from 11 September shipped on 17 September. Anything the roadmap did not cover still has no schedule.
  • In the Korean stream on 2026-09-14, the World Boss still displayed “preparing.” The same week’s FAQ says it is seasonal content. So “not open” is not “cancelled.”
  • Login failures, stalling at 100% loading, and being unable to enter instances were never addressed item by item — the 18 September hotfix covers them only as “client stability updates.”
  • Claims about double charges and bans after refunds appear only in discussions and reviews. No official notice confirms them, so this site records them as player claims only.

Where to go next

For current system rules, see synthesis and dismantle, how desktop idle works and Steam Market trading. To get ready for a long run, read the long session checklist. For the monetisation structure, see in-app purchases and passes.

Sources

  • Official notices: Steam news page for appid 4891320, “Upcoming Content Improvements & Update Roadmap” (2026-09-11), “Frequently Asked Questions” (2026-09-14), “September 17 Update Announcement” (posted 2026-09-16, maintenance 2026-09-17) and “Hotfix Update” (2026-09-18), read 2026-09-19
  • Official notices: “Early Access Launch Postponed” (2026-09-10) and “Share Your Game Review and Receive Gold Bars!” (2026-09-15), rechecked 2026-09-19
  • Video anchor: https://www.youtube.com/watch?v=FDq3dzH8j-U (Basketman GameCH, uploaded 2026-09-12, 42,898 seconds; metadata checked 2026-09-16)
  • Steam reviews: 526 (2026-09-15) and 713 (2026-09-16), from the public review figures
  • Player feedback details come from Steam discussion threads and review text, read 2026-09-15 and 2026-09-16

The five commitments from the 11 September roadmap shipped on 17 September, and this section now reflects that. Review counts and ratings change, so each reading carries its pull date.

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