War of Genesis: Idle Loot: Free to Play, In-App Purchases and Passes
The game is free while the store carries an In-App Purchases tag. The 17 September update published the Expedition and Subjugator contract payouts.

War of Genesis: Idle Loot is free. Steam lists it as Free To Play and the store page lists it as free with no price. The developer’s own wording is that the game can be played for free in both Early Access and the full version. It adds that “some in-game content may be offered as paid items (such as passes)”.
So the In-App Purchases tag on the same page is not a contradiction: the game is free, part of the content may not be. The specific pass names and prices are not published.
Three pieces of first-hand evidence
The conclusion here does not rest on inference; the chain is complete:
| Evidence | Content | Source |
|---|---|---|
| Free-to-play flag | Steam lists the game as “Free To Play”, with no price | Store page, identical in the English and Chinese channels |
| In-app purchase tag | The store’s feature categories include In-App Purchases | Steam store API and store page |
| Developer statement | “The War of Genesis: Idle Loot can be played for free in both the Early Access and full versions, and some in-game content may be offered as paid items (such as passes).” | Steam store page, Early Access Q&A |
There is also one media cross-check: on 2026-09-10 the Japanese outlet 4Gamer labelled the game as free-to-play with item billing, which matches the developer’s own wording.
What is free and what may be paid
Within what is verified, the split looks like this.
Free (explicitly described as playable for free): the transparent desktop client, automatic combat and character growth, stage gear drops, Equipment Forge combining and dismantling, Steam Community Market trading, Alliances and Alliance Raids, the World Boss, and Arena PvP.
Possibly paid: the developer says only that “some in-game content may be offered as paid items (such as passes)”. What that content is, what it costs, and whether it affects combat stats are all unpublished.
One line must be drawn clearly: this wiki will not list any package names or prices. The mobile title War of Genesis: Idle Heroes carries a full price sheet in its own store listing. But that belongs to a different game, and repeating it here would be misinformation.
How to check for yourself before buying
Because no official product list exists, the reliable approach is to verify in two places:
- The Steam store page: check whether the game still carries the
In-App Purchasestag and whether any new paid content is described. - The in-game shop: open it and confirm what is actually on sale and at what price in your region. Pricing is regional, and third-party package lists carry no authority.
The developer says changes are communicated through Steam announcements, so newly added paid content normally appears there first.
A checklist for a failed purchase or missing content
On 2026-09-11 the official forum carried two directly relevant threads: I cannot make a purchase from the store. and Problema Tienda. No official source explains the cause, so this is a troubleshooting order rather than an official fix:
- On the Steam side, check the transaction record to establish whether the purchase completed at all.
- Restart the game client so it re-fetches your account data.
- Check the in-game mail and storage screens.
- Check the official Steam forum for a matching announcement.
- File a ticket through the official support form: https://genesis-idleloot.zendesk.com/hc/en-us/requests/new
One plausible direction is context only: on launch day the developer delayed the server opening by an hour for “final checks and stabilisation”, so the systems were still being adjusted. But no official source attributes purchase failures to that, so this wiki records it as background and not as a conclusion.
What the contracts actually grant
With almost no product list published, there is one exception: the Expedition Contract and the Subjugator’s Contract now have concrete figures, published in the 17 September update announcement.
| Term | Before 17 September | After 17 September |
|---|---|---|
| Off-season benefits | Benefits were inactive during Raid and World Boss off-seasons | Benefits can be claimed during off-seasons too |
| Daily payout | None | Expedition Contract: 5,000 Training Tokens per day during the contract period. Subjugator’s Contract: 5,000 Unlock Stones per day during the contract period |
| Pre-patch buyers | — | Currency is back-paid for the purchase period |
These two contracts are also the core of the game’s monetisation argument among players, because they grant PvE and PvP stats and progression currency directly. The table records the published payout terms only and is not a purchase recommendation.
The economy behind a free game
One feature of this game is worth calling out: its monetisation is tied to a player-run market. The developer’s stated reason for choosing Early Access is that a trade-enabled economy can only be tested with real player market flow: “stabilise the player-to-player trading system” plus ongoing economy tuning are listed as full-version goals.
The practical meaning is that you can take part in that economy without paying anything, by farming and selling. At the same time, market rules and price structures will move during Early Access, so today’s prices are not the final shape. The flow and risks are covered in Steam Market trading.
What is not published
- the names, contents and prices of passes or other paid items (the contracts’ daily payout amounts were published in the 17 September update, but prices were not);
- whether paid content affects character power or drop rates;
- whether any subscription exists;
- regional pricing differences.
Everything here draws on the Steam store page, the Steam store API, 4Gamer’s coverage and the 17 September official update announcement.