War of Genesis: Idle Loot Weapons and Gear: 14 Slots and the Tier Ladder
How loot works: 14 slots, item level and grade as separate axes, weapon naming, gems, and the five ways gear reaches you. Jewels auto-combine since 17 September.

Gear in War of Genesis: Idle Loot is split across 14 visible equipment slots, and every item carries two separate axes: an item level (Lv.) and a grade (Tier).
On the Steam Community Market a listing reads like this: Hellfire Bow (Tier 4), typed as Lv.30 Weapon. In other words the name alone tells you the slot, the level band and the grade. The store page sums the whole system up in one line: “As you run stages, gear pours in. Weapons, armor, and even gems!”
The 14 equipment slots
The table below was compiled from the fields on tradeable listings on the Steam Community Market on 2026-09-11. The examples in brackets are item names that actually appeared.
| Slot | Market examples |
|---|---|
| Weapon | Iron Sword, Great Sword, Hunter Bow, Crossbow, Ruby Staff, Handgun, Valentine |
| Off-Hand | Sturdy Shield, Ranger Shield, Gold-Patterned Shield, Leather Quiver, Rune Spellbook, Gunpowder Shot, Advanced Ammo |
| Helmet | Hunter Helmet, Royal Mage’s Hat, Watcher’s Hat, Warrior’s Mask |
| Armor | Worn Armor, Hunter Armor, Ranger Armor, Light Armor, Royal Mage’s Robe |
| Pauldrons | Worn Pauldrons, Ranger Pauldrons, Light Pauldrons, Watcher’s Pauldrons |
| Gloves | Hunter Gloves, Royal Mage’s Gloves, Light Gloves, Warrior’s Gloves |
| Boots | Hunter Boots, Royal Mage’s Boots, Light Boots, Warrior’s Boots |
| Cloak | Worn Cloak, Ranger Cloak, Royal Mage’s Cloak, Watcher’s Cloak |
| Belt | Worn Focus Belt, Sturdy Focus Belt |
| Ring | Worn Gale Ring, Radiant Gale Ring |
| Necklace | Worn Blessing Necklace, Sturdy Blessing Necklace |
| Earrings | Worn Guardian Earrings, Sturdy Guardian Earrings |
| Bracelet | Sturdy Wisdom Bracelet, Radiant Wisdom Bracelet |
| Brooch | Worn Hero’s Brooch, Sturdy Hero’s Brooch, Rare Hero’s Brooch |
Item level and grade are two different lines
This is the most commonly misread part of the system. Item level describes the base band an item belongs to (the interface and the market show Lv.10, Lv.30, Lv.55 and so on). Grade describes the rarity ladder (shown as Tier 3 through Tier 6).
How they relate in practice:
- in the 2026-09-11 market sample, item levels ran from Lv.1 to Lv.55;
- grades seen on the market were Tier 3, Tier 4 and Tier 5;
- the official achievements push grades all the way to Tier 6 (“Obtain at least 1 Tier 6 equipment item”, “Craft at least 1 Tier 6 item through synthesis”).
So Tier 6 is reachable according to the achievements, but it did not appear in the market sample; what players actually see is mostly Tier 3 to Tier 5. Note also that Lv.55 is the ceiling of this sample, not a game ceiling.
Weapon and off-hand naming patterns
The sampled weapon names fall into a few clear routes, and understanding the routes is more useful than memorising names:
- Swords: Iron Sword, Common Sword, Great Sword, Imperial Sword, Executioner’s Sword
- Bows and crossbows: Hunter Bow, Silver Bow, White Bow, Crossbow
- Staves: Ruby Staff, Topaz Staff, Rapid Staff, Staff of Divine Punishment
- Firearms: Beretta, Handgun (paired with off-hand ammunition such as Large-Caliber Rounds or Advanced Ammo)
- Magical off-hands: Rune Spellbook, Worn Spellbook, Intermediate Spellbook, Advanced Spellbook, Superior Spellbook
- Shields and quivers: Iron Shield, Sturdy Shield, Ranger Shield, Soldier’s Shield, Leather Quiver, Advanced Quiver
These are naming patterns, not a complete list. No official weapon table has been published, and this wiki will not invent a “full weapon list” out of naming regularities.
Gems and the extended gear categories
Beyond ordinary equipment, several categories matter:
- Jewels: the market shows
Advanced Jewel of Destruction,High-Grade Jewel of Life,High-Grade Jewel of Strife,Advanced Jewel of ValorandAdvanced Jewel of Luck. The store copy lists gems alongside weapons and armor, so they are part of the drop system. Since the 17 September update, jewels can be auto-combined and right-clicking one opens the socketing window directly (see synthesis and dismantle). - Wings, pets, Magitech Gear and runes: the achievements include a Tier 4, 5 and 6 milestone for wings, pets,
Magitech Gearand runes each. - Accessories: there are Tier 4, 5 and 6 accessory milestones.
- Relic items: “Purchase Relic items 10 / 100 / 200 times” confirms a repeatable relic purchase mechanism, though the currency is not published.
- Tradeable goods:
Gold BarandDiamond Pouchappear as market goods. How they are obtained is not published, so this wiki does not speculate.
Where gear comes from
This is the most practically useful list on the page, and all five sources have official backing:
- Stage drops — the store copy says gear pours in as you run stages, and the official HUD screenshot literally displays the stage number and kill counter.
- Synthesis —
Combinein the Equipment Forge turns same-grade items into the next grade. - Dismantling —
Dismantlein the same panel recycles what you do not need. - Battlefield ranking rewards — “Open any Battlefield Ranking Reward 10 / 100 / 1,000 times” confirms multiplayer content produces reward chests.
- Buying on the Steam Community Market — the 393 tradeable listings at the time of writing are other players’ stock.
Rules for the second and third are covered in synthesis and dismantle; the fifth is covered in Steam Market trading.
What to keep and what to break down
Being honest here: the developer has not published drop weights, the option pool or dismantle outputs, so any “exact percentage” decision table is invented. What can be defended is a principle:
- same-grade items that can be grouped → keep them for combining;
- items that cannot be grouped and sit below your current grade → send them to
Dismantle; - an empty slot always beats a duplicate, even a duplicate with a higher grade.
The full method for judging a single item is in best gear and stat priority.
Every slot, level and grade figure on this page was verified on 2026-09-11 against the Steam Community Market search API and the official Steam achievement list.
Latest player feedback
This section was added later. Once the page went live, gear and gem questions kept piling up in player feedback, so the new material is collected here.
Listing an item deletes its gems. This is the easiest one to miss. The Korean streamer read this warning on the listing screen: “등록 시 장비 및 액세서리에 장착된 모든 보석이 삭제됩니다” — listing deletes every gem socketed into the equipment or accessory. A Traditional Chinese review from 2026-09-16 says the same thing more bluntly: “裝備寶玉無法拆除,寶玉沒有自動合成” (socketed jewels cannot be removed, and jewels are not auto-combined).
The two confirm each other on the first half: socketing is effectively a one-way decision, and listing takes the gems with it. An empty slot always comes before a duplicate. Before you socket a gem, decide whether that piece will ever be listed.
But the second half of that review — “jewels are not auto-combined” — is now out of date: the 17 September update shipped jewel auto-combine (unlocks at user level 17; set the target tier at the bottom of the auto-combine settings window; right-clicking a jewel opens the socketing window directly). So “jewels fill up my inventory” now has an official answer, while “listing loses your gems” still stands.
Steam Market has access requirements. To turn looted gear into Steam Wallet balance, check three things on your account first:
- Steam Guard has been enabled for at least 15 days.
- You have a successful purchase older than 7 days and newer than 1 year.
- The account is not limited, meaning you have spent at least $5 USD.
These come from the video creator’s replies in the comments. This site did not verify each one against a Steam policy page, but they match what Steam shows when you actually list an item.
Common interface and usability complaints. Reviews around 2026-09-16 repeat four things:
- The interface is too small on 4K displays.
- The in-game purchase button does nothing when clicked.
- The combine failure rate “feels wrong.”
- Training requires clicking every upgrade by hand. A Korean review asks for automatic upgrades starting from the cheapest node.
All four are version-specific problems, not permanent design.
There is clear positive feedback too. English reviews from the same window note that memory usage is low and it runs quietly in the background for hours. One reviewer describes the developer as “not greedy.” The most common Brazilian Portuguese line is that it runs far better than competing games.
To be explicit: everything above is a sample of YouTube comments and Steam reviews. None of it is an official statement, and none of it represents all players. Quotes carry their platform and language, and this site does not reproduce region-label disputes that are unrelated to gameplay.
Sources
- Slots, item levels and grades, naming patterns, gems and extended categories: Steam Community Market search API (196 sampled listings on 2026-09-11) and the official Steam achievement list (82 achievements)
- Video and comments: https://www.youtube.com/watch?v=wQ0HuJwWIFk (Pandesal Gaming, uploaded 2026-09-06; 16 comments read 2026-09-16)
- Gem deletion on listing: listing-screen reading from the YouTube video
AzaLZ5feNGw(이즈렌TV, 2026-09-14) - Jewel auto-combine and right-click socketing: Steam announcement “September 17 Update Announcement” (2026-09-17, read 2026-09-19) and “Frequently Asked Questions” (2026-09-14)
- Steam user reviews: 713 (464 positive / 249 negative, Mixed), pulled 2026-09-16
Market listings, prices and reviews all change over time. This page keeps only the structural conclusions.
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