Characters & Crafting

War of Genesis: Idle Loot Characters: Classes, Grades and Level Gates

Characters can be swapped and have Tier 4 to Tier 6 grades. Official screenshots say Swordsman, Archer, Mage; the 17 September patch says Knight, Ranger, Wizard.

9/11/2026 War of Genesis: Idle Loot Wiki Community Last updated: 10/4/2026
War of Genesis: Idle Loot Characters: Classes, Grades and Level Gates video
War of Genesis: Idle Loot character panel showing the Swordsman, Archer and Mage tabs with base attack, defence and HP values
Steam official store screenshot, New Normal Soft Inc.

War of Genesis: Idle Loot has a character system of its own. An official achievement states outright that characters can be changed, and characters carry their own grades, with the highest milestone being a Tier 6 character. Official store screenshots go further. The character detail window splits into three tabs: Swordsman, Archer and Mage. It lists base attack power, base defence and base HP, and shows different level gates per character.

Characters can be swapped, and swapping is an achievement

Start with the most certain fact. The official achievement How About This One? has the description Change characters once. That single line establishes two things:

  • more than one character exists in the game;
  • swapping characters is a normal, developer-recognised action, not a hidden mechanic.

Characters also have grades, and three achievements take that line all the way to Tier 6:

AchievementRequirement
A New Face, A Serious ForceObtain at least 1 Tier 4 character
Definitely the Main CharacterObtain at least 1 Tier 5 character
A Legend Came CallingObtain at least 1 Tier 6 character

Class tabs: the screenshot says Swordsman, Archer, Mage; the patch says Knight, Ranger, Wizard

The character detail window in the official store screenshot carries three tabs at the top: Swordsman, Archer and Mage. That is the interface-level evidence.

But the September 17 update announcement describes presets as saving “according to your active character’s class: Knight, Ranger, or Wizard.” The 14 September FAQ line about re-equipping after a class change uses the same three-way split. So the same three classes appear under two names in official text: Swordsman / Archer / Mage in the screenshot, Knight / Ranger / Wizard in the patch and FAQ.

Neither can be called wrong — both come from the developer. The reasonable reading is that either the screenshot is from an earlier build and the names later changed, or the two are different labels for interface tabs and system classes. The developer has not explained the difference, so this wiki does not decide for them; it lists both.

Draw the boundary clearly: no official text publishes how the three classes differ mechanically, what skills they have, or where their stats lean. So this wiki will not claim that mages are better for farming. Nor that knights are better in PvP. If a class analysis you find is sourced from a different game, it does not transfer.

That said, the game does tie each class to an element, and that part is written into the interface. It gets its own section below.

What a creator recommends for a first character

One starter guide, from the channel Sir Eat Alot, gives the clearest answer available to “which class should I start with”. In its words, the Knight is the tanky melee with a stun and a buff. The Ranger is the ranged pick and “the best early character for now”. The Wizard “hits hard” with spells but casts slowly. The same guide tells new players to go Ranger.

Label that correctly: it is one creator’s opinion, not a balance statement, and it is the only source we found that ranks the three classes for a fresh save. The developer publishes no class balance targets, so this does not contradict the official silence — it fills it with an attributed view.

Elemental damage: each class carries one element

The developer has never explained this system. But the elements are written into the game’s own interface, and players have already measured them. Traditional Chinese and English gameplay footage confirms four things:

  • Each class maps to one element: Knight is lightning, Ranger is poison, Wizard is fire. The skill text carries the matching term. The Knight active skill God-Slaying Spear reads “有機率發生 75% 閃電” — a chance to trigger 75% lightning — and the Chinese footage says outright that the Ranger’s damage is poison.
  • Elemental damage comes mostly from jewels. The Advanced Element Jewel tooltip for main and sub weapons lists “閃電傷害/中毒傷害/火焰傷害 15.8%–16.6%”. Lightning, poison and fire damage are three options on the same jewel stat, not three separate items.
  • The character panel carries three elemental stats — elemental damage, elemental accuracy and elemental resistance — beside base attack, base defence and base HP.
  • Elemental accuracy sets how often the elemental attack fires. A player on the official Steam forum puts it this way: a normal attack is what triggers the elemental attack, and elemental accuracy raises that trigger chance. Without investing in poison damage, one creator measured poison at roughly 10 damage per second.
  • Reaching level 30 and unlocking a new appearance grants the class’s elemental accuracy. The footage line is “必須要人物達到 30 級之後解鎖新造型,就可以獲得該職業的屬性命中”.

The practical takeaway fits in one line: whichever class you main, stack the matching elemental jewel. Ranger stacks poison, Knight stacks lightning, Wizard stacks fire. Training ground resistances split the same way — fire, poison and lightning resistance level separately, and the direction matches.

Be clear about the evidence. These findings come from the game interface and player testing, so they are community-level, and no announcement describes them. The individual debuff effects for each element currently come from one player’s explanation on the Steam forum. That covers what burn, shock and poison subtract. Treat them as a single-source community note rather than a rule.

Character stats and level gates

The official screenshot is unusually specific, so here it is as shown:

  • Character name: Ice Pendragon
  • Base Attack Power: 1846
  • Base Defense: 4545
  • Base HP: 23051
  • Level requirement area (Requirements / Character): three tiers shown as Lv.70, Lv.80 and Lv.90, with Lv.80 equipped and Lv.90 locked

In a second official screenshot the character is Jane Shore at Lv.80.

That set of numbers supports one practical conclusion: a character is not a plug-and-play reward, it has a level gate. Obtaining a higher-grade character does not immediately change your power if the gate is not met. You have to push character level first. It also explains why the official achievements split user level (User Level 10 / 40 / 70 / 100) and character grades into separate milestone groups.

These specific figures come from official marketing screenshots and are publicly published by the developer. They are not the complete stat table for the current build and constitute no kind of ranking.

Characters and gear are two independent progression axes

This is the most structurally interesting design decision in the game, and the evidence is in how the achievements are grouped:

  • gear grades: one achievement each for Tier 4 / 5 / 6 equipment, accessory, wing, pet, Magitech Gear and rune;
  • character grades: one achievement each for Tier 4 / 5 / 6 character;
  • user level: Reach User Level 10 / 40 / 70 / 100.

Three separate groups means three parallel progression lines. The practical reading: swapping to a stronger character does not fix bad gear, and the reverse is also true. Push both lines instead of dumping everything into one.

The gear line is covered in weapons and gear, and the trade-offs between the two are in best gear and stat priority.

How characters are obtained and grown

Here the honest answer is that the sources are incomplete. The developer has not published how characters are acquired. What is confirmable is only that achievements prove higher-grade characters (Tier 4 through Tier 6) can be obtained. The routes common to similar games — drops, summoning, shop purchases — are not verified for this title, so this wiki will not state them as fact.

The one confirmed growth path is the level gate. The Lv.70 / Lv.80 / Lv.90 requirements in the official screenshot show that character growth is tied to user level, so pushing level is always useful.

Once you obtain a higher-grade character, the order that makes sense is:

  1. Check its level requirement and decide whether you can equip it now.
  2. Only then consider changing gear — characters and gear are separate axes.
  3. If you cannot equip it yet, park it and keep pushing level rather than dismantling what you are using.

About the War of Genesis name

This game carries the War of Genesis series name, and its developer New Normal Soft also publishes the mobile game War of Genesis: Idle Heroes. Be careful: that is a different game. Its characters (such as Iolene or G.S. Black Prince), its redeem codes, its gacha pools and its pricing have nothing to do with this title, and this wiki will not carry them into any page.

What the developer has not published

  • the complete character roster;
  • per-character skills and stat tables;
  • mechanical differences between the three classes;
  • character acquisition routes and rates;
  • the full rule connecting character grades to level gates.

All character information on this page was verified on 2026-09-11 against the official Steam achievement list and official Steam store screenshots.

Advertisement
characters classes grades level gates
Advertisement

Related Articles