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Korean First Look: What Unlocks From Level 1 to 20, and Why Locals Argue

A 50-minute Korean first look walks the real unlock pace: alliance at 11, relic at 12, second skill at 15, exchange at 19. It also shows where local opinion splits.

9/16/2026 War of Genesis: Idle Loot Wiki Community Last updated: 9/16/2026
Korean First Look: What Unlocks From Level 1 to 20, and Why Locals Argue video
Illustration of a dim stone hall lined with faceless silver-armoured knight statues receding into charcoal fog
Generated illustration for this fan wiki, not official artwork

Korean creator 이즈렌TV streamed a 50-minute first look on 2026-09-14 under the title [WOG] War Of Genesis : IDLE LOOT [창세기전 IP 첫 스팀 게임]. It had around 8,900 views at the time.

It earns its own page, and not because the opinion is unusual. It is the only long recording that documents what unlocks at each level, one level at a time.

From zero to 20, the pace he actually hit was: alliance at 11, relic at 12, second skill at 15, exchange at 19, and a higher character tier at 20.

One more thing got recorded: the World Boss still read “preparing” that day.

This is the first Steam release of the Genesis IP

He sets the framing in his opening: this is “창세기전 IP의 스팀 신작,” the first time the old Korean Genesis franchise has come to Steam.

He also mentions the game’s name was changed to “WG 창세기전 키우기 무한 파밍.”

That matters, because it sets Korean expectations. They were not waiting for a generic idle game. They were waiting for something that carries the memory of the original.

His first reaction to the visuals was not praise but a complaint: the transparent desktop window maxes out at 1440 wide. He had to turn on Windows Magnifier to read it.

That is the same issue players report on our long session checklist: too small at 4K. He just hit it on day one.

Level 1 to 20: what actually opened

Here is the stream’s timeline as a table. You can use it as your own progression forecast:

LevelWhat opensWhat happened on stream
1–4Tutorial, gear, skills, trainingStarting character is Iolene (이올린); training starts with cheap nodes like 완력
5More skills, class tabs appearTabs are Knight, Ranger, Wizard. This is where he realises changing class means changing character
7–8Blacksmith combine and dismantle, first accessoryCombine needs all six slots filled; accessories cannot be equipped until the level requirement is met
11Alliance (연합)Alliances are split by country; he picks KR. Chat only appears after joining
12Relic (유물)Relics upgrade with 모니칼 조각 fragments; the first tier is experience gain
15Second skillHe takes 돌화살 (Stone Arrow), reading about 432 damage and +60% attack
19Exchange (거래소)Listing links straight to the Steam Market
20Higher character tierHe switches to Erika (에리카) and equips level 20 gear

A few details that are easy to miss:

  • Changing class means changing character. Knight, Ranger and Wizard each map to a different character pool. He counted roughly 33 characters available. So “pick a class” is really “pick a whole roster.”
  • Progression is card-based. The areas run Ancient Ruins, Tropical Rainforest, Underground Prison, Ice Castle. Each map spawns a boss only after the target count is cleared; fail the boss and you restart that map from the beginning.
  • The World Boss was not open yet. Opening the battlefield around level 20, he saw “오픈 준비 중” (preparing). So as of 2026-09-14, the World Boss was unreleased content.

Exchange and alliance: split by country, and listing has a cost

Alliances are split by country. After picking KR, he could see chat.

He also noticed something: there is almost no Korean in chat, and the first non-Chinese language to appear is English. He comments that the Chinese market is huge for games like this.

The exchange was the goal of the whole stream. Once it unlocked at 19 he did see Steam Market listings, and he read out the most important warning on that screen:

Listing an item deletes every gem socketed into the equipment or accessory.

That warning is from the listing UI. It lines up with a 2026-09-16 Steam review saying gems cannot be removed — so in this game, socketing is effectively one-way.

If you are still deciding which piece deserves a gem, confirm that first.

The listings he saw were still few, with the expensive end topped by rune spellbooks and top-grade jewels. The game was three days old, so that snapshot says nothing about today’s market.

What the paid packs looked like then

The packs and prices that appeared on stream (all 2026-09-14 screen readings):

  • 천여정의 축복 (Blessing of the First Journey): 1,330 KRW. Expands inventory and storage, and adds gold, XP and drop rate.
  • 원정대 계약 (Expedition Contract): 1,300 KRW. For Raids, with PvE attack and defence plus doubled tokens.

His attitude was a classic “no rush”: his inventory was not full yet, so he did not buy.

That matches our in-app purchases and passes conclusion — work out what you actually lack first.

Two sides of the Korean reception

This is the most valuable part of the stream.

He read out the top negative review at the time:

「제작자는 상세를 모르는 거 같고 일러스트와 BGM만 가져왔으니」 (“The developer seems not to know the details — they just brought over the illustrations and the BGM.”)

The comments are blunter, and they cluster on three things:

  • IP licensing (the franchise being sold cheap)
  • reskinning (the Genesis name pasted on)
  • thin content (nothing left once you strip the art)

The other side exists too. After playing, he said it was fun, and that it is free so there is no harm in trying. Some reviewers also credit the quality of the idle loot loop.

So the accurate framing is: Korean opinion on this game splits over how the IP is used, not over how it plays. That matters little to non-Korean players. It does explain why Korean comments run hotter than comments in other languages.

One caveat: those comments are a sample, not a vote by all Korean players. This section records that the split exists; it does not judge the licensing itself.

Limits and unknowns

  • Every level gate, pack price and raid number here is a single recording from 2026-09-14. Early Access builds change.
  • The Groq transcript for this video was unusable: 808 characters and not a single complete sentence. All Korean content on this page instead comes from the YouTube Korean auto-captions on the same audio track. Those captions have no punctuation and may contain recognition errors, so this page cites no time codes.
  • “33 characters” is the streamer’s approximate count from the interface. No official roster exists. See characters and classes for the system itself.

Where to go next

For planning your opening in level order, read the first week route. Market flow and listing costs are in Steam Market trading. Multiplayer unlock conditions are in arena PvP and world boss.

Sources

Level gates, pack prices and raid numbers are single recording readings. No official tables exist, and they can change with patches.

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